Will be starting work shortly on some requested features.
First off want to change the granularity of the settings, everything that currently has a range of 0-10 will be changed to 0-100. Naturally any existing settings will be converted proportionally; if you setting was originall 4, it will become 40. That will give users more fine control of sizing, positioning, rotation speed etc.
Next will add feature to position the cube horizontally as well as vertically. Of course, this will interfere with the current horizontal position based on swiping the home screen right and left, so this will have to be an optional setting. Either the position is set manually, or is determined by the current home screen position. This has been requested by some people with tablets, so giving them the extra precision in sizing and positioning should really make the look cube good on a larger screen. For example, it could be shown constantly spinning in the top left corner.
Finally, larger hence better quality background images. Warning, technical info follows... This currently done by OpenGL texture mapping. Under OpenGL ES, all textures have to be powers of 2 in size, so must be 256, 512, 1024, 2048 etc on a side. So currently there is a single 1024*1024 square bitmap that holds all the images, the top 1024*512 holds each 256*256 image for the 6 cube sides (yes with a bit left over!), and the bottom 1024*512 holds the background image. As the aspect ratio for the background is 4:3, this means the maximum background image size that can fit into the bitmap is 683*512. That is just about ok on high res phone screens, but will start to look a bit average on larger screens like tablets when scaled up to the full screen size, particularly in landscape. So the plan is to have an entirely seperate texture for the background, a 1024*1024 block, which will be able to hold a 1024*768 background image, should look a lot better. Just need to check I can allocate the extra memory, and also neatly handle any existing lower res backgrounds.